Today we are going to share a great little script you can run in 3Ds Max 2014. This script allows you to backsave 3Ds Max material libraries (*.mat) files to a lower, older version of 3Ds Max. One of the great things about this script, apart from the awesomeness of being able to backsave a material library, is that it works with VRay material libraries as well.
You have to run this script in 3Ds Max 2014, but it allows you to save the material library into a 2013, 2012 & 2011 compatible version. You can find the download link for the script at the bottom of the page. Below is a run through on how to use the script.
How to backsave material libraries
This script works perfectly if you have created a *.mat file in 3Ds Max 2014, and you want to open it and use the material file in an older version of Autodesk’s 3D modelling software.
1 To start, open up 3Ds Max 2014 and run this script.
2 Then load your material (*.mat) file into the script by pressing “•••” button.
3 Pick your desired version of 3Ds Max from the drop down list (the default is 2012).
4 Once ready, you can press the “Save File As Version” button. This script will then create an empty *.max file with same name as material library file your converting, and it will place it in the same directory as the material library.
5 Then open up the previously saved *.max file (in your chosen 3Ds Max version) and run the script again.
6 Now by pressing the “Save MatLib File For This Version” button, you will create the new *.mat file with the suffix of the current Max version and once again it’ll place it in the same directory where is original file.
We hope this script proves useful, and can save on the frustrating scenario of opening a material library just to get the message, not supported.
Credit for this great script goes to Branko Živković.