Below we’ll show you how you can convert VRay materials from 3Ds Max into Maya in only a couple of minutes. Which means for all you Maya users that you can download any material on this website, no matter whether it was constructed in 3Ds Max or Maya and use it.
Rather than trying to re-build and match the material properties in Maya this method transfers the exact 3Ds Max V-Ray material into Maya as it was built with all parameters in tact, and ready to go.
We’re using 3Ds Max 2013 with V-Ray 2.4 and Maya 2013 with V-Ray 2.4.
First of all open a blank scene in 3Ds Max, assign the V-Ray renderer and then open up your material editor (Press M). Use the ‘Get material’ option to open up the material you wish to convert, use the top left arrow to open the chosen material library. Once you double click the chosen V-Ray material you need to apply it to any object within the scene. Highlight / Select the object and click ‘assign material’.
Now to start the Vray conversion process, which will take you less than 30 seconds!
Right click on the object and select the ‘.vrscene exporter’ tool. Then a pop up will, you guessed it… pop up which will require you to fill out a few options. The first option ‘Export’ is the location you want to export to. The ‘.vrscene’ option is the name of the file, and the ‘V-Ray path’ should be the same as the top ‘Export’ option.
Once you’ve filled out these options you can click export and your 3Ds Max journey is over.
Next step is to load up Maya, and assign V-Ray as your render engine once again.
Then from the top menu, selct ‘create -> V-Ray -> Import V-Ray material from file’.
Finally it is as simple as locating the file you exported from 3Ds Max and importing it. Once you select the file, a pop up will display the material which you exported earlier.
Double click the material and you are done.
You can use this technique to load any of our V-Ray 3Ds Max materials you have downloaded, and open them in Maya.
If you found this tutorial to be useful then feel free to leave a comment below or share this page. Thanks