This tutorial is quite a short one but will run through a few fundamental techniques and practices. These techniques will allow you to transfer your favourite custom VRay Materials between scenes. Also it’ll allow you to build your own custom material library in 3Ds Max.
We will run through how to save and open your own material library in all your scenes, which will speed up your process when opposed to creating a material from scratch in each new scene you create.
Custom material libraries allow for textures to stay linked to the material you have created without re-linking textures which can be a real pain. To make sure your best textures stay linked to your VRay Material library it’s best practice to keep the textures in the same folder as your materials. This allows you to quickly link the VRay material with the textures even if you transfer computer.
Create your 3Ds Max Material or VRay Material to the point where your happy to save. See our VRay leather material below, we have created this by using a few high quality textures. Download Our Leather VRay material.
If it isn’t already, open the Material Editor.
Click the ‘Get Material’ button.
With the material/map browser open, click the options button, then ‘New Material Library’.
Then back to the material editor, with your material selected, click ‘Put to material library’. Select your newly created library. You will then be prompted to rename the material if you wish. Once completed click OK.
Over into the Material/Map Browser, Locate your new material library and right click it. This will allow you to save the whole material library. Click save as, locate your desired file location, name your full material library and save.
Your material library is now saved including all links to textures. You can then load this material library up in any scene and simply apply it to your 3D Objects.
Opening a Material Library
To open a saved material library, click the get material button we used earlier. Then from the options within the material/map browser you can select the option ‘Open material library’. Click this and locate your newly saved material library, double click to open it.
If you do plan to move the material library to another computer or user then you will have to copy the textures across with it or the material wont be able to locate the textures used. This is why at the beginning I mentioned it’s good practice to save the material and the textures together. It makes for easy transport and location in future work.
Although short we hope this save 3Ds Max material library tutorial proves to be useful and provides a helpful piece of 3Ds Max knowledge, allowing you to concentrate more on creating stunning 3D scenes and renders rather than re-creating your favourite 3Ds Max material over and over again.
Please do not copy this tutorial on your own site, however we are happy for you to share it and link back here to its original source. 🙂